v. 0.3.0 changelog
BUGFIXES
- emptied orbs did not "remember" their original color.
- particular rewards got rerolled when closing and reopening the game.
- consumables can no longer be used while the board isn't static.
QoL
- added more animations.
- buttons more clearly display when they cannot be clicked.
GAMEPLAY
- added the possibility to manage relics during a relic reward.
- added one event for each orb type, and made their best option more easily accessible, due to the short duration of the demo.
- increased the maximum depth to 12 for this same reason.
- added a tutorial section, help text and player menu entry for consumables
- consumables can now be obtained after a battle.
TODO:
- finish the series of uncommon relics supporting each orb type.
- design more wits, and make them available through other means than battle.
- translate wits effects to other languages.
Files
Get Clessidra DEMO
Clessidra DEMO
A match-3 roguelite for Android.
Status | Released |
Author | clessidradev |
Genre | Puzzle, Strategy |
Tags | Difficult, Godot, Pixel Art, Roguelike, Roguelite, Singleplayer, Turn-based, Turn-Based Combat |
Languages | English, Italian, Japanese |
Accessibility | Color-blind friendly |
More posts
- v. 0.4.3 changelogJun 06, 2022
- v. 0.4.0 changelogMay 29, 2022
- v. 0.3.3 changelogMay 26, 2022
- v. 0.3.1 hotfixesMay 24, 2022
- v. 0.2.1 changelogMay 20, 2022
- v. 0.2.0 changelogMay 18, 2022