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Devlog
v. 0.4.3 changelog
June 06, 2022
by
clessidradev
1
GAMEPLAY -Got rid of the difficulty slider, and implemented 5 unlockable difficulties instead. - Introduced the concept of chains, and buffed an existing relic to take them into account. Both of these...
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v. 0.4.0 changelog
May 29, 2022
by
clessidradev
GAMEPLAY -scrapped the overload mechanic: its role of incentivizing build variety is not as needed as before, and is not worth the confusion. -damage potion's damage: 500 -> 1000. -added more possible...
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v. 0.3.3 changelog
May 26, 2022
by
clessidradev
QoL -the last input difficulty is remembered for the next run. -improved the readability and duration of flavor texts in enemy intents. -block on enemies is displayed more prominently. -started workin...
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v. 0.3.1 hotfixes
May 24, 2022
by
clessidradev
-added a savefile compatibility check, to ensure that save files of an old version of the game don't cause errors. -relics were misaligned in some screens. -reworded the ALLRELICS special seed to conf...
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v. 0.3.0 changelog
May 23, 2022
by
clessidradev
BUGFIXES - emptied orbs did not "remember" their original color. - particular rewards got rerolled when closing and reopening the game. - consumables can no longer be used while the board isn't static...
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v. 0.2.1 changelog
May 20, 2022
by
clessidradev
- Completed the italian translation. - Minor UI fixes and improvements. - Readjusted the audio level of some SFXs. - Reworked relics to be a more strategic element of the game: a lot of them work with...
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v. 0.2.0 changelog
May 18, 2022
by
clessidradev
QoL/UI - added a tutorial, accessible with the special seed "TUTORIAL". this seed is automatically prompted to the player once. - set things up to support localisation, and tested this setup with a (s...
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