v. 0.4.3 changelog


GAMEPLAY

-Got rid of the difficulty slider, and implemented 5 unlockable difficulties instead.

- Introduced the concept of chains, and buffed an existing relic to take them into account.

Both of these changes are shown in the video provided.

BUGFIXES

- The screen no longer risks staying slightly off centered after overlapping screenshakes.

- Empty orbs can no longer have a countdown, leading to undesirable interactions.

- You can no longer grab an orb behind a popup panel.

QoL

- Added a slight delay after selecting a destination node in the map, so that potential spectators can follow along.

Get Clessidra DEMO

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